I would define myself as an artist that is not limited in styles, I like to model both realism and cartoon, as well as sets and props as well as characters, here I show you some of my works, with quite a diversity of style and polygonation, I dominate the low poly modeling and high poly, texture, baking, uv mapping, organic modeling and hard surface. I have studies in 3d animation, videogames and interactive environments, Master's degree in organic modeling and human anatomy. My models have adapted retopology so that everything works correctly with the rigging.